It's also worth mention that the MWG does more damage than any other firebug weapon to the patriarch, making it a worthwhile choice for the boss round. This gun can create ground fires, but it does half as much as the caulk n' burn and the flamethrower, making it just a waste of ammo. This alt-fire is costly on ammo though, so it must be used sparingly. When using the MWG, you should probably stick close to your team and alt-fire to keep big zeds away. Players are too caught up with the downside that Firebugs don't do much damage to realize the potential. Killing Floor 2 is host to a menagerie of different play-styles and characters. This is probably the most useful part to the MWG, as it can be used to keep your valuables safe. Killing Floor 2 Perk Guide Firebug INTRODUCTION. It's worth noting the MWG's alt-fire, which compensates for the lack of a flamethrower by knocking zeds back with an orb-like shot, dealing a direct 200 damage in a 60 degree cone. This gun takes a large part of your weight capacity, and normally it isn't worthwhile since it only leaves you with a caulk n' burn space capacity to deal with low threats. Here is a brief overview of the major updates. This gun is essentially what the firebug uses for large zeds, abusing their metal frames with microwaves, dealing high damage to the zeds you would normally ignore. Killing Floor 2 has had many major updates since its initial Early Access release. Microwave Gun Since it's better to leave the bigger threats to your sharpshooters and demos, you will most likely stay far from using this weapon, but for the sake of clarity I'm including it anyway.
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